The animations are smooth although the realism aspect sometimes has to be overlooked. They are not as polished as I would like to see, but the game is at least playable. This was only after the first time using it though. I did discover an issue when using the telescope, the screen became very shaky and holding focus on a single object was a lot harder than it should have been. The fun stuff seemed to be over too quickly, and not a lot of thinking was required. The apathetic cockney does walk you through the puzzles a little bit too much and really takes the fun out of some of them. The puzzle solving takes place on location in rather blank and meaningless worlds with a very much ‘if it can be interacted with, then interact with it’ feel to it. I would have preferred it to be a little more intricate and skilful to feel like I had actually achieved something, not just a simple follow the diagram and you can’t go wrong. Mask creation takes place in the workshop and feels very intuitive. Maskmaker is very much a game of two halves, mask creation and puzzle solving. Well, it was more fun than the washing up. Having said that, it is a fun little game to play and despite the voice acting, I did enjoy a stroll through the worlds. I very much felt like this would have been amazing a few years ago but now it embraces the dizzy heights of mediocre. I did struggle to get absorbed into the world that had been created, it all seemed a bit lacklustre and obvious. I do wonder why the mask maker took all the components with him before disappearing.Īs I adventured through ice, swamp and mountains to find these exotic components, my vertigo was put to the test a few times, which my legs were not very pleased about, but I survived to bring you this review. I would wander around the worlds interacting with every contraption to find the components for the increasingly more intricate masks. The masks I was creating were giving me access to different dummy bodies across the world. This voice would go on to haunt my dreams at night, but worse than that, also the rest of the game. The voice that was guiding me was doing a great job, despite sounding like an apathetic old cockney with a cold. Once again I was met with a brief tutorial on how to make a mask and how it all worked. I entered an empty shop and after solving a quick puzzle I found myself in an impressive mask making workshop. I started in a town and quickly learnt of a mask maker’s apprentice position that was available. There is a tutorial to make sure that I know how to do everything, but it is all fairly obvious. Every time an object was highlighted I would pick it up and look all around it for clues. I chose to mainly teleport as it’s quicker, but I found myself using normal movement for the more close environments. Maskmaker sticks to the tried and tested formula for controls. Maskmaker – Stanley Ipkiss vs Rocky Dennis, seconds away, round 1. Do I have what it takes to carve and paint my own masks to complete this intriguing puzzle based adventure? Best raid the man drawer for the necessary tools for the task and I’ll see you on the other side. Well, last December they made it available to the Oculus community. A couple of years ago InnerspaceVR released Maskmaker on Steam for the VR audience.
0 Comments
Leave a Reply. |